In this part of the tutorial, we will get the components set up for the Pawn pawn to have head and motion controller tracking. This is the second part of the tutorial. If you haven't read the first part please read through that. It covers the basics such as creating the C++ class for the pawn … Continue reading Creating the VR Player Pawn – Part 2
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Creating a VR Game For Oculus Rift
Unreal Engine, C++ based game development tutorial that starts from scratch.