In this part of the tutorial series, we will set up the animation controller for the hands that we imported in the previous post. We will set up the animation blueprint so that we can easily add in the input functionality from the motion controllers to do the grab action on the hand when the … Continue reading Animation Blueprint For Motion Controller Hands
Month: October 2018
Adding Hand models To VR Motion Controllers
Let's finish up the series by adding hands from the VR template into our project and hooking them up to the player pawn that we have created. This way we can even look into the setting up the input from the Oculus controllers in the next tutorial. Importing the VR Hand Mesh and Animation: … Continue reading Adding Hand models To VR Motion Controllers