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Month: November 2018

November 8, 2018November 8, 2018 DarkRyder

Motion Controller Input for Player Pawn

 In the last part of the tutorial series, we will look at adding code for input handling on the rift's motion controller. As with the other parts of the tutorial series, this part builds on top of what we have already achieved in the previous parts. To recap, we have created the player pawn using … Continue reading Motion Controller Input for Player Pawn

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