In this part of the tutorial, we will get the components set up for the Pawn pawn to have head and motion controller tracking. This is the second part of the tutorial. If you haven't read the first part please read through that. It covers the basics such as creating the C++ class for the pawn … Continue reading Creating the VR Player Pawn – Part 2
Month: September 2018
Creating the VR Player Pawn – Part 1
In this two-part tutorial, we will set up the base VR player pawn so that we can actually see our motion controllers track and have some very basic input set up. The first part of the tutorial is just creating a new C++ pawn class, adding a pawn blueprint that inherits from the C++ class … Continue reading Creating the VR Player Pawn – Part 1