Introduction and Use Case: In the first part of this series, we have implemented a basic function in C++ that can be called from Unity3D or from Unreal Engine 4. Through this simple function, we have seen how to send arguments to the plugin and also to get the return value back into unity. This … Continue reading Displaying Logs: Setting up C++ plugin for Delegates in Unity3D and UE4
In the previous post, we created a simple plugin in C++ that we exported into a DLL. This DLL plugin takes 2 integers and adds them together and returns the sum back. In this post, we will import the DLL from the plugin project into a new UE4 project and access its functionality. Project Set-Up: … Continue reading Import C++ Plugin into Unreal Engine 4
In this post we will create a basic C++ project, compile a simple function into a DLL.