This tutorial series will go through the process of creating a plugin in C++ that can be used in both Unreal Engine 4 and Unity3D. The plugin will be an unmanaged plugin for Windows platform.
This tutorial series will concentrate on creating a basic project in UE4, setting up the development environment for VR development. The development will be mainly in C++ and mostly everything will be created from scratch.
These set of tutorials will show how to set-up and develop using OpenGL for iOS. Here are the tutorials in order: Setting Up XCode for iOS Development Write Simple Shader – Colored Quad Compile and Link Shaders Create and Draw our First Quad Texturing The Quad