This post is a continuation of the series where we are looking into creating a C++ plugin that is meant to store data in SQLite3 database for both Unity3D and Unreal Engine 4.
Introduction and Use Case: In the first part of this series, we have implemented a basic function in C++ that can be called from Unity3D or from Unreal Engine 4. Through this simple function, we have seen how to send arguments to the plugin and also to get the return value back into unity. This … Continue reading Displaying Logs: Setting up C++ plugin for Delegates in Unity3D and UE4
In this post, we will import the C++ plugin into a new Unity3D project and access the functionality.