This tutorial series will concentrate on creating a basic project in UE4, setting up the development environment for VR development. The development will be mainly in C++ and mostly everything will be created from scratch.
Here are the blog posts in order
- Introduction – Creating a VR Game For Oculus Rift
- Setting UE4 GIT Repository
- Create VR Project – Install Plugins and First Preview and Build For Oculus
- Create the VR Player Pawn – Part 1 – Create a custom Player Pawn and add to Game mode
- Create the VR Player Pawn – Part 2 – Add the VR components
- Skeletal Mesh Hand for Motion Controllers
- Animation Blueprint for Motion Controller Hands
- Motion Controller Input Mapping For Grab Animation