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My Learnings in various game development related technologies

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Virtual Reality

September 12, 2019September 12, 2019 DarkRyder

Displaying Logs: Unreal Engine 4

This post is a continuation of the series where we are looking into creating a C++ plugin that is meant to store data in SQLite3 database for both Unity3D and Unreal Engine 4. In the previous post, we have set up the plugin DLL such that we can register a delegate that can be invoked … Continue reading Displaying Logs: Unreal Engine 4

November 8, 2018November 8, 2018 DarkRyder

Motion Controller Input for Player Pawn

 In the last part of the tutorial series, we will look at adding code for input handling on the rift's motion controller. As with the other parts of the tutorial series, this part builds on top of what we have already achieved in the previous parts. To recap, we have created the player pawn using … Continue reading Motion Controller Input for Player Pawn

October 28, 2018November 8, 2018 DarkRyder

Animation Blueprint For Motion Controller Hands

In this part of the tutorial series, we will set up the animation controller for the hands that we imported in the previous post. We will set up the animation blueprint so that we can easily add in the input functionality from the motion controllers to do the grab action on the hand when the … Continue reading Animation Blueprint For Motion Controller Hands

October 2, 2018 DarkRyder

Adding Hand models To VR Motion Controllers

  Let's finish up the series by adding hands from the VR template into our project and hooking them up to the player pawn that we have created. This way we can even look into the setting up the input from the Oculus controllers in the next tutorial. Importing the VR Hand Mesh and Animation: … Continue reading Adding Hand models To VR Motion Controllers

September 25, 2018 DarkRyder

Creating the VR Player Pawn – Part 2

 In this part of the tutorial, we will get the components set up for the Pawn pawn to have head and motion controller tracking. This is the second part of the tutorial. If you haven't read the first part please read through that. It covers the basics such as creating the C++ class for the pawn … Continue reading Creating the VR Player Pawn – Part 2

September 16, 2018September 25, 2018 DarkRyder

Creating the VR Player Pawn – Part 1

In this two-part tutorial, we will set up the base VR player pawn so that we can actually see our motion controllers track and have some very basic input set up. The first part of the tutorial is just creating a new C++ pawn class, adding a pawn blueprint that inherits from the C++ class … Continue reading Creating the VR Player Pawn – Part 1

August 30, 2018September 13, 2018 DarkRyder

Create VR Project

 Requirements: In order to start with the tutorials, you will need the following software and hardware. As I have mentioned in my previous post, for the most part, the tutorials can be followed with the VR set-up but if your intention is to make a game for VR then you can follow the tutorials exactly. … Continue reading Create VR Project

July 28, 2018September 2, 2018 DarkRyder

Creating a VR Game For Oculus Rift

Unreal Engine, C++ based game development tutorial that starts from scratch.

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    • Set Up SQLite in C++ Plugin For UE4 and Unity3D – Part 1
    • Displaying Logs: Unreal Engine 4
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