This post is a continuation of the series where we are looking into creating a C++ plugin that is meant to store data in SQLite3 database for both Unity3D and Unreal Engine 4. In the previous post, we have set up the plugin DLL such that we can register a delegate that can be invoked … Continue reading Displaying Logs: Unreal Engine 4
In this post we will create a basic C++ project, compile a simple function into a DLL.
This is the first post and following tradition it is titled "Hello World". If you are reading this, I am wondering who you are. I would really like to know! Leave a comment below if you want to satisfy my curiosity. 🙂 Dont forget to check out the About page for information regarding the blog … Continue reading Hello World